


The reason? Nintendo’s revolutionary motion controls worked surprisingly well, and they drew casual gamers out of the woodwork and created countless more. On paper, the technology inside the Wii was little more than a glorified GameCube, and its technical specifications were vastly inferior to Sony and Microsoft’s behemoths. In a business where the best model was to one-up the competition in a graphical arms race, the Wii should have been laughed into obscurity. Thus, the Wii was born in 2006, drastically changing Nintendo’s direction and cementing it as a major player in the increasingly competitive video game hardware market. With the Xbox 360 in full swing and the PlayStation 3 on the horizon, Nintendo needed a game platform that would distinguish Nintendo from its competitors. Nintendo’s GameCube took another beating from Sony’s PlayStation hardware in the subsequent generation, and it even lost out to Microsoft’s first console, the Xbox. The Nintendo 64 had placed second in sales to that generation’s newcomer, the Sony PlayStation. In the mid-2000s, Nintendo was at a crossroads. Regardless, the Nintendo Wii had relatively strong library of rather unique games Wii Sports Despite the system’s distinctive control scheme, not all of these “defining” games relied on motion controls (and some made use of motion-sensing even though it may not have been ideal). Despite the large number of releases – and the existence of dozens of “hidden gems” – not as many games actually “defined” the console compared to previous Nintendo consoles. The Wii and its revolutionary control scheme were a roaring success, and this success, in turn, resulted in hundreds of first- and third-party releases on Nintendo’s console. Press the East face button on its own to toggle ball mode.By: Prfsnl_gmr, Omerta, Flake, and RacketboyĬheck out the full lineup in the Defining Games Seriesįor better or for worse, the Nintendo Wii introduced the world to motion controls in late 2006. Press LB and the East face button to replenish missiles. That's about as ergonomic as I can get it. When you're in first person view (holding down LT) and using the left stick to move your POV, you hold down the North face button to aim and then press the East face button to fire a missile. That gives you shoot and jump where you expect them. The D-Pad is bound to the emulated WiiMote's D-Pad, of course, and the left stick to its IR directions (Up, Down, Left, Right).


You can then hold down "LB" to point it up, and "LT" to point it at the screen. Anyway, that gives you a sideways WiiMote. The image prefers the right triggers and buttons on the right side I prefer the ones on the left side. Anyway, I'm just going to describe it for people who find text easier to follow. I tried coming up with an optimal gamepad config independently, and I pretty much just ended up just recreating what's in the image.
